I promised to go see the archaeologist at the museum. Better do that first.
NOTE:
I need a ticket to enter the museum! By playing the quiz machine, I could get one!
NOTE:
Here are the answers to the first questions.
NOTE:
Question 2 : Only one hotel
NOTE:
I'll figure out the rest!
NOTE:
Well, I thought I was more clever than that! The final answers are...
NOTE:
Question 4 : Between 1948 and 1948
NOTE:
Question 5 : Mud Cat
NOTE:
Question 6 : A hideous color
NOTE:
Where's the archaeologist? I should probably visit the museum, maybe I'll see him...
NOTE:
That bird statue seems familiar! I should read that sign above it, it might be interesting.
NOTE:
Let's go back to the hotel and get the tablet! It's under my pillow.
NOTE:
The tablet is here!
NOTE:
Let's go back to the museum and talk to the archaeologist...
NOTE:
I need to find someone who can read old Nogoyan, someone with a bent spoon tattoo.
NOTE:
I'm pretty sure I saw someone fitting that description in the underground bar...
NOTE:
Yes, the Arab at the bar. I should ask him nicely!
NOTE:
I have to get rid of the sorcerer... But I can't kill him for real.
NOTE:
Let's try to find a way to put him into a comatose state, to make him look dead!
NOTE:
I must have something in my inventory that could help me!
NOTE:
Remember what the sorcerer said... The plant with the red flowers can induce a comatose state!
NOTE:
Let's find a way to use it...
NOTE:
I should press the plant in the juicer!
NOTE:
That way, it'll be easy to put the juice in his glass!
NOTE:
I should pour the plant juice into his glass. But I can't do that while he's looking at me!
NOTE:
Is there a way to distract him?...
NOTE:
The sorcerer is obsessed with his bird. Let's ask to see the bird fly.
NOTE:
While he's looking away, I could pour the juice in his glass!
NOTE:
So I need to bring him the text...
NOTE:
I can't copy it, so there's only one way. I need to steal the vase!
NOTE:
The alarm system will prevent me from taking the vase. So I need to disable it.
NOTE:
I've noticed there's an electric panel above... But I'd need a screwdriver to unscrew it.
NOTE:
There's a screwdriver in my hotel room! I should take it and use it on the electric panel.
NOTE:
So I need to bring him the text...
NOTE:
I can't copy it, so there's only one way. Stealing the vase!
NOTE:
The alarm system will prevent me from taking the vase. So I need to disable it.
NOTE:
I've noticed there's an electric panel above... Let's use my screwdriver to open it!
NOTE:
I should concentrate on deactivating the alarm system.
NOTE:
I can probably cut some wires in the electric panel. But which ones?
NOTE:
I've noticed some wires seem to have already been cut then badly fixed!
NOTE:
Maybe someone already cut off the alarm system during the last robbery? I should cut the same wires!
NOTE:
I need to cut the middle wire on the left with my scissors, and cut the middle wire at the bottom too.
NOTE:
Now that I shut off the alarm system, I should try to get the vase!
NOTE:
I'll need something very strong to break the glass. None of the things in my inventory will do.
NOTE:
But there's something I used yesterday that I can get back...
NOTE:
I need to take the crowbar that I used as a fishing rod at the pond!
NOTE:
Let's smash the vase glass with the crowbar!
NOTE:
I should bring the vase to the Arab at the bar so he can translate it...
NOTE:
I've got the translation... Let's return to the museum and give it to the archaeologist.
NOTE:
First I need to go to the hideout, which is on the map now.
NOTE:
I should check who's in there and figure out where the tablets are...
NOTE:
I need a plan! There must be a way to make those villains exit the hideout.
NOTE:
Maybe there's something on the roof that could help?
NOTE:
I ought to take a look at the chimney! I can probably use it for my plan!
NOTE:
I should take a look inside the truck. I'm pretty sure there's something interesting in there!
NOTE:
There are shears in the truck! I might need them!
NOTE:
I've got a plan! It involves climbing on the roof, so I spread the drug inside!
NOTE:
But I can't climb that ladder until I fix it...
NOTE:
There are five bars missing. What could I use?
NOTE:
To replace the five missing bars on the ladder, I should cut those giant fingers in the fountain!
NOTE:
Let's use the shears to cut'em!
NOTE:
I can fix the ladder! Let's replace the missing bars with those giant fingers!
NOTE:
Let's climb the ladder!
NOTE:
I can't just throw the plant down the chimney...
NOTE:
I need something that I could hold and set on fire...
NOTE:
I should cut a branch from the tree! I can surely use something in my inventory to cut one!
NOTE:
Let's use the shears on the tree to get a branch!
NOTE:
I'll never be able to burn the branch with my lighter... unless I add something else.
NOTE:
Is there something on this roof that I could use?
NOTE:
I should put the branch in the gas barrel. That way, it'll burn easily!
NOTE:
I forgot the most important part... I should put the drug on the branch! Let's combine them!
NOTE:
The final touch! I should light the branch with my lighter. I just need to combine them!
NOTE:
There we go! Now I should use the burning branch on the chimney to make the bandits run away!
NOTE:
Oops... The big dummy is outside, shooting at me...
NOTE:
I should go to the right of the roof, there may be something I could use to eliminate him!
NOTE:
That's it! I should push that big wheel on the far right of the roof! With a little luck it'll fall on him.
NOTE:
I just need to be careful to avoid his bullets.
NOTE:
He always shoots at the exact same spot so it should be possible to pass through with the right timing.
NOTE:
Once I'm behind the wheel, I might need something to push it...
NOTE:
Yes, I should use my crowbar to push that big wheel!
NOTE:
Let's go for a visit! I should start with the museum.
NOTE:
Maybe I'll find Bjorn there?
NOTE:
Mr. Basse suggested I ask his wife about the tablet. She's in room 204 of the hotel.
NOTE:
The Bazaar merchant must have the tablet! Let's talk to him.
NOTE:
No way! I won't give the merchant a kiss!
NOTE:
I should ask for help. I saw an underground bar, maybe I could have a drink there?...
NOTE:
Let's talk to the fortune teller! Maybe she could help!
NOTE:
So I need a lizard...I think I saw one near the excavation site!
NOTE:
I wonder how I'll catch it, though... I need a plan.
NOTE:
That lizard looks hungry. Let's give it some food!
NOTE:
There are some appetizers at the hotel.
NOTE:
So I need a lizard...I think I saw one near the excavation site!
NOTE:
I could probably use some food to catch it.
NOTE:
Yes, I can put the appetizers on that rock for the lizard!
NOTE:
After the lizard eats all that food, it'll be much slower! I should be able to grab it!
NOTE:
Let's give the lizard to that crazy old hag... I mean, the fortune teller!
NOTE:
I should use the pendant on the Bazaar merchant. She implied it can hypnotise people!
NOTE:
I got the tablet! Let's return to the hotel and see if Bjorn or Caroline are back.
NOTE: