← Back to Files 📖 Lexicon 👥 Characters

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Last Update: April 20th, 2026 11:44 (COWCAT)
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TUTORIAL_TO For tutorials
To
TUTORIAL_PRESS
Press
TUTORIAL_AND
And
TUTORIAL_FIGHTMODE_MSG_GAMEPAD2
And to punch press
TUTORIAL_FIGHTMODE_MSG_MOUSE2
Then hit by clicking or pressing
TUTORIAL_FIGHT_MSG
To attack, press
TUTORIAL_JUMP_MSG
To jump, switch to action mode, then press
TUTORIAL_JUMP_MSG2
Keep in mind, you can also skip jumps by choosing the appropriate interaction in the room
TUTORIAL_MAIN
Tutorial
TUTORIAL_MOVE_MSG1
Move Brok with
📖 Lexicon word for Brok: Brok
TUTORIAL_MOVE_MSG2
To interact, press
TUTORIAL_OPENINV_MSG1
Open the inventory with
TUTORIAL_OPENINV_MSG2
Or click the upper right icon
TUTORIAL_OPENINV_MSG3
Then select an item by pressing
TUTORIAL_OPENINV_MSG4
You will hear "In hand", which means you can now combine this item with any element in the room
TUTORIAL_OR
Or
TUTORIAL_PUNCH_MSG_MOUSE1
To punch the door, click on it or press
INPUT_0 Inputs
Zero
INPUT_1
One
INPUT_2
Two
INPUT_3
Three
INPUT_4
Four
INPUT_5
Five
INPUT_6
Six
INPUT_7
Seven
INPUT_8
Eight
INPUT_9
Nine
INPUT_A
A
INPUT_ALT
Alt
INPUT_ALTR
Alt right
INPUT_B
B
INPUT_BACKSLASH
Backslash
INPUT_BACKSPACE
Backspace
INPUT_C
C
INPUT_CAPSLOCK
Capslock
INPUT_CLOSEBRACKET
Closebracket
INPUT_COMMA
Comma
INPUT_COMMAND
Command
INPUT_CONTROL_DKEYS
Directional keys
INPUT_CONTROL_DOWN
Down
INPUT_CONTROL_LEFT
Left
INPUT_CONTROL_LEFTRIGHT
Left and right
INPUT_CONTROL_MOUSELEFT
Mouse left click
INPUT_CONTROL_MOUSEMIDDLE
Mouse middle button click
INPUT_CONTROL_MOUSERIGHT
Mouse right click
INPUT_CONTROL_MOUSESCROLL
Mouse wheel scroll
INPUT_CONTROL_PAGEDOWN
Pagedown
INPUT_CONTROL_PAGEUP
Pageup
INPUT_CONTROL_RIGHT
Right
INPUT_CONTROL_UP
Up
INPUT_CONTROL_UPDOWN
Up and down
INPUT_CTRL
Control
INPUT_CTRLR
Control right
INPUT_D
D
INPUT_DELETE
Delete
INPUT_DOT
Dot
INPUT_E
E
INPUT_END
End
INPUT_ENTER
Enter
INPUT_EQUALS
Equals
INPUT_ESC
Escape
INPUT_ESCAPE
Escape
INPUT_EXCLAMATIONPOINT
Exclamation point
INPUT_F
F
INPUT_F1
F one
INPUT_F10
F ten
INPUT_F11
F eleven
INPUT_F12
F twelve
INPUT_F2
F two
INPUT_F3
F three
INPUT_F4
F four
INPUT_F5
F five
INPUT_F6
F six
INPUT_F7
F seven
INPUT_F8
F eight
INPUT_F9
F nine
INPUT_G
G
INPUT_H
H
INPUT_HOME
Home
INPUT_HYPHEN
Hyphen
INPUT_I
I
INPUT_INSERT
Insert
INPUT_J
J
INPUT_K
K
INPUT_L
L
INPUT_LOWER
Lower
INPUT_M
M
INPUT_MENU
Menu
INPUT_N
N
INPUT_NUMLOCK
Numlock
INPUT_NUMPAD0
Numpad zero
INPUT_NUMPAD1
Numpad one
INPUT_NUMPAD2
Numpad two
INPUT_NUMPAD3
Numpad three
INPUT_NUMPAD4
Numpad four
INPUT_NUMPAD5
Numpad five
INPUT_NUMPAD6
Numpad six
INPUT_NUMPAD7
Numpad seven
INPUT_NUMPAD8
Numpad eight
INPUT_NUMPAD9
Numpad nine
INPUT_NUMPADASTERISK
Numpad asterisk
INPUT_NUMPADDOT
Numpad dot
INPUT_NUMPADMINUS
Numpad minus
INPUT_NUMPADPLUS
Numpad plus
INPUT_NUMPADSLASH
Numpad slash
INPUT_O
O
INPUT_OPENBRACKET
Open bracket
INPUT_OPTION
Option
INPUT_P
P
INPUT_PAGEDOWN
Pagedown
INPUT_PAGEUP
Pageup
INPUT_PAUSE
Pause
INPUT_Q
Q
INPUT_QUOTATIONMARK
Quotation mark
INPUT_R
R
INPUT_S
S
INPUT_SCROLLLOCK
Scroll lock
INPUT_SEMICOLON
Semicolon
INPUT_SHIFT
Shift
INPUT_SLASH
Slash
INPUT_SPACE
Space
INPUT_T
T
INPUT_TAB
Tab
INPUT_U
U
INPUT_UNKNOWN
Unknown
INPUT_V
V
INPUT_W
W
INPUT_X
X
INPUT_Y
Y
INPUT_Z
Z
GAMEPAD_ACTION1_PS4 Gamepad
Cross
GAMEPAD_ACTION1_PS5
Cross
GAMEPAD_ACTION1_STEAMDECK
A
GAMEPAD_ACTION1_SWITCH
B
GAMEPAD_ACTION1_SWITCHPRO
A
GAMEPAD_ACTION1_XBOX360
A
GAMEPAD_ACTION1_XBOXONE
A
GAMEPAD_ACTION2_PS4
Circle
GAMEPAD_ACTION2_PS5
Circle
GAMEPAD_ACTION2_STEAMDECK
B
GAMEPAD_ACTION2_SWITCH
A
GAMEPAD_ACTION2_SWITCHPRO
B
GAMEPAD_ACTION2_XBOX360
B
GAMEPAD_ACTION2_XBOXONE
B
GAMEPAD_ACTION3_PS4
Square
GAMEPAD_ACTION3_PS5
Square
GAMEPAD_ACTION3_STEAMDECK
X
GAMEPAD_ACTION3_SWITCH
Y
GAMEPAD_ACTION3_SWITCHPRO
X
GAMEPAD_ACTION3_XBOX360
X
GAMEPAD_ACTION3_XBOXONE
X
GAMEPAD_ACTION4_PS4
Triangle
GAMEPAD_ACTION4_PS5
Triangle
GAMEPAD_ACTION4_STEAMDECK
Y
GAMEPAD_ACTION4_SWITCH
X
GAMEPAD_ACTION4_SWITCHPRO
Y
GAMEPAD_ACTION4_XBOX360
Y
GAMEPAD_ACTION4_XBOXONE
Y
GAMEPAD_BACK_XBOX360
Back button
GAMEPAD_DOWN_PS4
Directional button down
GAMEPAD_DOWN_PS5
Directional button down
GAMEPAD_DOWN_STEAMDECK
Directional pad down
GAMEPAD_DOWN_SWITCH
Directional button down
GAMEPAD_DOWN_SWITCHPRO
Directional pad down
GAMEPAD_DOWN_XBOX360
Directional pad down
GAMEPAD_DOWN_XBOXONE
Directional pad down
GAMEPAD_DPAD_PS4
Directional buttons
GAMEPAD_DPAD_PS5
Directional buttons
GAMEPAD_DPAD_STEAMDECK
Directional pad
GAMEPAD_DPAD_SWITCH
Directional buttons
GAMEPAD_DPAD_SWITCHPRO
Directional pad
GAMEPAD_DPAD_XBOX360
Directional pad
GAMEPAD_DPAD_XBOXONE
Directional pad
GAMEPAD_LEFT_PS4
Directional button left
GAMEPAD_LEFT_PS5
Directional button left
GAMEPAD_LEFT_STEAMDECK
Directional pad left
GAMEPAD_LEFT_SWITCH
Directional button left
GAMEPAD_LEFT_SWITCHPRO
Directional pad left
GAMEPAD_LEFT_XBOX360
Directional pad left
GAMEPAD_LEFT_XBOXONE
Directional pad left
GAMEPAD_RIGHT_PS4
Directional button right
GAMEPAD_RIGHT_PS5
Directional button right
GAMEPAD_RIGHT_STEAMDECK
Directional pad right
GAMEPAD_RIGHT_SWITCH
Directional button right
GAMEPAD_RIGHT_SWITCHPRO
Directional pad right
GAMEPAD_RIGHT_XBOX360
Directional pad right
GAMEPAD_RIGHT_XBOXONE
Directional pad right
GAMEPAD_SELECTALT_PS4
Home button
GAMEPAD_SELECT_PS4
Touchpad button
GAMEPAD_SELECT_PS5
Touchpad button
GAMEPAD_SELECT_STEAMDECK
View button
GAMEPAD_SELECT_SWITCH
Minus button
GAMEPAD_SELECT_SWITCHPRO
Minus button
GAMEPAD_SELECT_XBOX360
View button
GAMEPAD_SELECT_XBOXONE
View button
GAMEPAD_SHOULDERLEFT_PS4
L1
GAMEPAD_SHOULDERLEFT_PS5
L1
GAMEPAD_SHOULDERLEFT_STEAMDECK
L1
GAMEPAD_SHOULDERLEFT_SWITCH
L button
GAMEPAD_SHOULDERLEFT_SWITCHPRO
L button
GAMEPAD_SHOULDERLEFT_XBOX360
LB
GAMEPAD_SHOULDERLEFT_XBOXONE
LB
GAMEPAD_SHOULDERRIGHT_PS4
R1
GAMEPAD_SHOULDERRIGHT_PS5
R1
GAMEPAD_SHOULDERRIGHT_STEAMDECK
R1
GAMEPAD_SHOULDERRIGHT_SWITCH
R button
GAMEPAD_SHOULDERRIGHT_SWITCHPRO
R button
GAMEPAD_SHOULDERRIGHT_XBOX360
RB
GAMEPAD_SHOULDERRIGHT_XBOXONE
RB
GAMEPAD_START_PS4
Options button
GAMEPAD_START_PS5
Options button
GAMEPAD_START_STEAMDECK
Menu button
GAMEPAD_START_SWITCH
Plus button
GAMEPAD_START_SWITCHPRO
Plus button
GAMEPAD_START_XBOX360
Start button
GAMEPAD_START_XBOXONE
Menu button
GAMEPAD_STICKLEFT_PS4
Left stick
GAMEPAD_STICKLEFT_PS5
Left stick
GAMEPAD_STICKLEFT_STEAMDECK
Left stick
GAMEPAD_STICKLEFT_SWITCH
Left stick
GAMEPAD_STICKLEFT_SWITCHPRO
Left stick
GAMEPAD_STICKLEFT_XBOX360
Left stick
GAMEPAD_STICKLEFT_XBOXONE
Left stick
GAMEPAD_STICKRIGHTPRESS_PS4
Right stick press
GAMEPAD_STICKRIGHTPRESS_PS5
Right stick press
GAMEPAD_STICKRIGHTPRESS_STEAMDECK
Right joystick press
GAMEPAD_STICKRIGHTPRESS_SWITCH
Right stick press
GAMEPAD_STICKRIGHTPRESS_SWITCHPRO
Right stick press
GAMEPAD_STICKRIGHTPRESS_XBOX360
Right stick press
GAMEPAD_STICKRIGHTPRESS_XBOXONE
Right stick press
GAMEPAD_STICKRIGHT_PS4
Right stick
GAMEPAD_STICKRIGHT_PS5
Right stick
GAMEPAD_STICKRIGHT_STEAMDECK
Right stick
GAMEPAD_STICKRIGHT_SWITCH
Right stick
GAMEPAD_STICKRIGHT_SWITCHPRO
Right stick
GAMEPAD_STICKRIGHT_XBOX360
Right stick
GAMEPAD_STICKRIGHT_XBOXONE
Right stick
GAMEPAD_TRIGGERLEFT_PS4
L2
GAMEPAD_TRIGGERLEFT_PS5
L2
GAMEPAD_TRIGGERLEFT_STEAMDECK
L2
GAMEPAD_TRIGGERLEFT_SWITCH
ZL
GAMEPAD_TRIGGERLEFT_SWITCHPRO
ZL
GAMEPAD_TRIGGERLEFT_XBOX360
LT
GAMEPAD_TRIGGERLEFT_XBOXONE
LT
GAMEPAD_TRIGGERRIGHT_PS4
R2
GAMEPAD_TRIGGERRIGHT_PS5
R2
GAMEPAD_TRIGGERRIGHT_STEAMDECK
R2
GAMEPAD_TRIGGERRIGHT_SWITCH
ZR
GAMEPAD_TRIGGERRIGHT_SWITCHPRO
ZR
GAMEPAD_TRIGGERRIGHT_XBOX360
RT
GAMEPAD_TRIGGERRIGHT_XBOXONE
RT
GAMEPAD_UNKNOWN
Unknown input
GAMEPAD_UP_PS4
Directional button up
GAMEPAD_UP_PS5
Directional button up
GAMEPAD_UP_STEAMDECK
Directional pad up
GAMEPAD_UP_SWITCH
Directional button up
GAMEPAD_UP_SWITCHPRO
Directional pad up
GAMEPAD_UP_XBOX360
Directional pad up
GAMEPAD_UP_XBOXONE
Directional pad up
NUMBER_MINUS For spelling numbers
Minus
NUMBER_HUNDRED
Hundred
NUMBER_THOUSAND
Thousand
AUDIOD_CHAPTER1 Audiodescriptions
Chapter 1: Across the Border
AUDIOD_CHAPTER2
Chapter 2: Life Trial
AUDIOD_CHAPTER3
Chapter 3: Shenanigans
AUDIOD_CHAPTER4
Chapter 4: Who's the Brain?
AUDIOD_CHAPTER5
Chapter 5: Roots
AUDIOD_CHAPTER6
Chapter 6: Liberation
AUDIOD_CHAR_BROK
The main character you're playing is Brok. Brok is a chubby yet strong alligator person wearing a brown detective coat, a black tank top, blue pants and a purple fedora. He has a grey metal plate on his muzzle, and wears a pendant shaped like a magatama, and is not wearing shoes.
📖 Lexicon word for Brok: Brok
AUDIOD_CHAR_CHIEFRAT
The Squealer Chief is a burly rat wearing a somewhat ragged jacket. He has grey fur with what appears to be dyed blue hair.
📖 Lexicon word for Squealer: Squealer
📖 Lexicon word for Chief: Chef
AUDIOD_CHAR_DEE
Brok faces a dingo wearing a hoodie, very slim and with brown fur, equipped in each hand with what looks like telescopic batons.
📖 Lexicon word for Brok: Brok
AUDIOD_CHAR_DIRECTOR
The director is a robot that resembles a female bear. She is white and purple.
📖 Lexicon word for Director: Directrice
AUDIOD_CHAR_GHERKIN
Dr. Gherkin is a tall, scrawny, bespectacled stork. He is wearing a briefcase and looks kinda old.
📖 Lexicon word for Dr. Gherkin: Dr. Gherkin
AUDIOD_CHAR_GRAFF
Graff is a grey teenaged cat with a big nose, wearing a red hoodie and baggy pants. Contrary to Brok, he has some sneakers shoes.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_CHAR_GUARD
The Guard is a somewhat portly rat. He has a typical black guard outfit, comprising a tie with white and pink stripes.
📖 Lexicon word for Guard: Garde
AUDIOD_CHAR_HACKER
The Gloom is a mouse who doesn’t seem very physically capable. He always has his computer equipement around, including a mouse shaped like a...mouse. He seems to be wearing a black hat, or could it be a wig?
AUDIOD_CHAR_HUSH
Dr. Hush is a bobcat scientist. He's wearing a lab coat just like Dr. Mink.
📖 Lexicon word for Dr. Hush: Dr. Hush
📖 Lexicon word for Mink: Mink
AUDIOD_CHAR_KLAY
Klay is a scrawny mountain lion wearing a preppy outfit. He has yellow fur. The director is a robot that resembles a female bear. She is white and purple.
📖 Lexicon word for Director: Directrice
📖 Lexicon word for Klay: Klay
AUDIOD_CHAR_MINK
Dr. Mink is a slightly chubby mink with brown fur. He's wearing a white lab coat with a tie. He has a somewhat crazy look in his eyes.
📖 Lexicon word for Mink: Mink
AUDIOD_CHAR_OTT
Ott is a small and kinda chubby teenaged hybrid, between a warthog and an otter, having a warthog's snout but his ears are reminiscent of an otter. He has brown fur.
📖 Lexicon word for Ott: Ott
AUDIOD_CHAR_RJ
RJ is a huge, burly, brown bear cop.
AUDIOD_CHAR_SHAY
Shay is a blue buzzard bird with futuristic glasses. She's wearing a pink and brown outfit.
📖 Lexicon word for Shay: Shay
AUDIOD_CHAR_SIN
Sin is a worried, chubby orange kangaroo wearing a police uniform.
📖 Lexicon word for Sin: Sin
AUDIOD_CHAR_TIDY
Tidy is an oval shaped robot. He is using tracks, a row of wheels like a tank to move around and has two long arms. His head sports a colored circular shape which changes according to his mood.
📖 Lexicon word for Tidy: Tidy
AUDIOD_CHAR_TRAMP
The Tramp is an old, weary muskrat, wearing military dog tags.
📖 Lexicon word for Tramp: Clochard
AUDIOD_CHAR_WES
Wes is a slender looking otter. He's kinda old with very bushy eyebrows covering his eyes.
📖 Lexicon word for Wes: Wes
AUDIOD_CREDITS_EXTRA1
Extra scene. Under a heavy rain and storm at night, a flash of light happens from afar, and the camera pans to reveal the entrance of a hospital called Central Light.
AUDIOD_CREDITS_REMN
Extra scene. In a secret room with a server. In background, we see notes displayed with the conversation between Graff and the mysterious online character, with the faces of the three Triangle members displayed. Someone is lying down inside a cryo-chamber.
📖 Lexicon word for Graff: Graff
AUDIOD_CREDITS_FRAMEPIC
A picture frame of Sin, Dee, and their little girl.
📖 Lexicon word for Dee: Dee
📖 Lexicon word for Sin: Sin
AUDIOD_CREDITS_HACKERROOM
At the hacker's place.
📖 Lexicon word for Hacker: Hacker
AUDIOD_CREDITS_LAB
In the Drums laboratory.
📖 Lexicon word for Drums: Drums
AUDIOD_CREDITS_POLICE
At the police department. Ott is alone.
📖 Lexicon word for Ott: Ott
AUDIOD_CREDITS_SCHOOL
At the Consciousness Center.
📖 Lexicon word for Consciousness Center: Centre de Conscience
AUDIOD_CREDITS_SECTOR56X
Sector 56X, in front of the merchant's store.
📖 Lexicon word for Merchant: Vendeuse
AUDIOD_CREDITS_SEWERS
In the sewers.
AUDIOD_EVMAP
Brok winds up in the Atlasia map. In the northeast is a lake that has a river flowing westward. On either side of it are two radioactive waste dumps. To the southeast is the dome that the Drums reside in.
📖 Lexicon word for The Dome: Le Dôme
📖 Lexicon word for Atlasia: Atlasia
📖 Lexicon word for Drums: Drums
📖 Lexicon word for Brok: Brok
AUDIOD_PC05D
Graff finds himself tied up in a small room located on the bottom left which looks like a dirty kitchen that the rats made for themselves in the sewers. The opening to the hallway is directly to the right of that, with a ladder at the end of it. This hallway extends to the right, with another room directly beside the one Graff was held in, with approximately the same size.
📖 Lexicon word for Graff: Graff
AUDIOD_PC05D_THEPICTURE
On the picture, we can see Brok stepping on the Squealers chief defeated in the military suit, a bot celebrating a victory in background, and what seems to be the Tramp defeating a Squealer.
📖 Lexicon word for Squealers Chief: Chef Squealer
📖 Lexicon word for Squealers: Squealers
📖 Lexicon word for Squealer: Squealer
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Tramp: Clochard
📖 Lexicon word for Brok: Brok
AUDIOD_BM02_DEE
Brok faces a dingo wearing a hoodie, very slim and with brown fur, equipped in each hand with what looks like telescopic batons.
📖 Lexicon word for Brok: Brok
AUDIOD_BM02_RJ
Brok sees the bear RJ in police outfit, ready to fight him.
📖 Lexicon word for Brok: Brok
AUDIOD_PC17
Graff and Ott enter a wide room from an elevator in the top left corner, with several exhibits and signs strewn about, as well as a conspicuous piano at the center of the room.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Ott: Ott
AUDIOD_PC17_THEPICTURE
On the picture, we can see what seems like half of Brok stepping on the Squealers chief defeated in the military suit, a bot celebrating a victory in background, and what seems to be the Tramp defeating a Squealer.
📖 Lexicon word for Squealers Chief: Chef Squealer
📖 Lexicon word for Squealers: Squealers
📖 Lexicon word for Squealer: Squealer
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Tramp: Clochard
📖 Lexicon word for Brok: Brok
AUDIOD_PC01
Brok awakens in his apartment which is pretty small. At the bottom left corner is Brok’s mattress. There’s a table at the center of the room, with a fridge and front door in the back. Beside Brok’s mattress is the couch along the bottom wall. At the rightmost wall is another door leading to his stepson Graff’s bedroom.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC01_CH5TRIBOTS
Three Tribots crash into Brok's apartment.
📖 Lexicon word for Tribot: Tribot
📖 Lexicon word for Brok: Brok
AUDIOD_PC01_CONCERT
Brok, Graff, and Ott are sitting in a concert room.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Ott: Ott
AUDIOD_PC01_FALLING
Brok hits the table with his fist, making an old, broken ceiling light fall on Graff.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC01_PICTURE
A family picture. Brok is smiling and holding Lia while Graff is younger and appears happy. Lia's smile is strange; she seems bitter about something.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Lia: Lia
AUDIOD_PC01_THEPICTURE
Graff shows the picture the Squealers chief gave him, with Brok stepping on the chief, a bot celebrating a victory in background, and what seems to be the Tramp defeating a Squealer.
📖 Lexicon word for Squealers Chief: Chef Squealer
📖 Lexicon word for Squealers: Squealers
📖 Lexicon word for Squealer: Squealer
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Tramp: Clochard
📖 Lexicon word for Brok: Brok
AUDIOD_PC02
Brok enters a hallway with a corridor that juts to the upper part of the screen towards two doors. In the middle of the room is a glass bulletin board. The exit is a staircase that doesn’t completely cover the right part of the room.
📖 Lexicon word for Brok: Brok
AUDIOD_PC02_LASERS
Brok encounters lasers blocking the way out.
📖 Lexicon word for Brok: Brok
AUDIOD_PC03
Brok exits the building from the left. The air is polluted and the ground littered with trash. In the background we can see a landfill. To the right is a pipe and a small area where a Tramp lingers in. There’s a small elevator northeast of the entrance to go on the roof of the building. The rooftop, while bigger, has less stuff around it. It wraps around the lower area, with an entrance to the Trasher hunt in the northwest part of the building rooftop.
📖 Lexicon word for Tramp: Clochard
📖 Lexicon word for Brok: Brok
AUDIOD_PC04
Brok enters a long stretch of road. This is a clear contrast with the Slums, with brightly colored stores in a futuristic fashion. Some floating cars are passing by silently in foreground. There are two buildings along the upper part, a gym and a pharmacy. Between those two buildings is an alley entrance. To the right of the pharmacy is a giant fountain.
📖 Lexicon word for Slums: Slums
📖 Lexicon word for Brok: Brok
AUDIOD_PC04_ITEMINSIDE
Brok puts the item inside.
📖 Lexicon word for Brok: Brok
AUDIOD_PC04B
Brok enters a long hallway with a manhole near the other side, a small gutter on the left, and some debris in the back. 5 big crates are preventing from progressing further.
📖 Lexicon word for Brok: Brok
AUDIOD_PC04C
Brok enters an oval shaped room with a small corridor making him go upwards to enter the rest of it at the start. There’s a display of products at the center of the room with a few more along the walls as well. On the right are screens which are inviting the user to interact with.
📖 Lexicon word for Brok: Brok
AUDIOD_PC05
Brok climbs down from the ladder into a long, curved corridor consisting of a small gap for water and two platforms spanning the length of either side of the alley connected by a single, small stone bridge. On the right platform there is also a pool of acid that spans the length of the platform as well.
📖 Lexicon word for Brok: Brok
AUDIOD_PC05B
Brok enters a very long hallway from the left, continuing from the previous room. The upper platform is where Brok stands. The river part underneath has no water, but it does have some acid in the bottommost right part of it just before a connecting bridge.
📖 Lexicon word for Brok: Brok
AUDIOD_PC05B_FALL
An object falls down into the basket. The pipe is probably connected to the Drums Street Pipe-Pill from above.
📖 Lexicon word for Pipe-Pill: Tube-Pill
📖 Lexicon word for Drums: Drums
AUDIOD_PC05B_ITEMFALL
The item fell into the basket.
AUDIOD_PC05B_RATS
Brok sees a group of three tough rats. Behind them is a basket with a pipe coming out from the ceiling.
📖 Lexicon word for Brok: Brok
AUDIOD_PC05C
Brok enters a very small rectangular room. There’s a slightly higher platform that he starts on and a slightly lower platform. Machinery is displayed on the right, preventing from continuing further. It appears the machine is filtering the water, with a big pool stored in the lower right corner.
📖 Lexicon word for Brok: Brok
AUDIOD_PC06
Brok enters a very long stretch of road. Not too far from the entrance walking to the right is a merchant stall. There is an arching bridge with some platforms Brok can climb up to reach the roof of it. To the far right there is a building with a metal gate blocking the entrance.
📖 Lexicon word for Merchant: Vendeuse
📖 Lexicon word for Brok: Brok
AUDIOD_PC06_DEE
Brok sees the girl with a hoodie he met in VR Arena in Chapter 2 climbing down the rocks.
📖 Lexicon word for Brok: Brok
AUDIOD_PC06_ENTERCODE
Enter a four-digit code.
AUDIOD_PC07
Brok enters from the right side a long hallway jutting to the north. There are five doors along said hallway: two on the right wall, two on the left wall, and one at the northernmost part. There is also a small alcove at the lower left part of the room.
📖 Lexicon word for Brok: Brok
AUDIOD_PC07B
Brok enters the small room from the north. His client Sin is waiting a bit below. At the bottom left corner there’s a combination wardrobe and fridge and right beside it is a table. To the right of the door is a small drawer. This apartment has a second room, which is located to the right. Sin is standing next to the entrance. In that very small room there is a shower at the bottom right corner as well as a mirror to the north of it.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Sin: Sin
AUDIOD_PC07B_WESAPPEARS
Suddenly, the wall explodes. The police chief Wes appears, accompanied by a Tribot. Wes is a slender looking otter. He's kinda old with very bushy eyebrows covering his eyes.
📖 Lexicon word for Tribot: Tribot
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Wes: Wes
AUDIOD_PC08
Brok enters the area from the right side. Northwards leads to a lake with two islands, the closer one smaller while the further one goes all the way to the right. A boat is floating in the lake upside down on the right side. On the left there’s a small hexagonal fence that leads to the garage itself.
📖 Lexicon word for Brok: Brok
AUDIOD_PC08_OUTOFLOOP
The garage disappeared, and Brok no longer has a detective hat.
📖 Lexicon word for Brok: Brok
AUDIOD_PC08B
Brok enters from the northern entrance to a slightly big room. There’s a large desk by the southwest corner as well as shelves all along the left wall. There’s an entrance to another room on the right wall. Shay is working at her desk on the bottom left corner of the room.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Shay: Shay
AUDIOD_PC08B_BEACH
Brok arrives in a strange place looking like a beach in space with light particles floating around.
📖 Lexicon word for Brok: Brok
AUDIOD_PC08B_BEACHCLONE
A strange, distorted figure appears, which looks like exactly like Brok with a red color.
📖 Lexicon word for Brok: Brok
AUDIOD_PC08B_HUGTILL
Brok and Graff are hugging for the very first time and last time.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC08B_TILLENDTIME
Graff exits the time machine and ends up in a dark place with a very old Brok waiting on a rocking chair.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC08C
Brok enters a very small room. There’s a drawer right beside the entrance with a bed to the right of it. The Virtual Arena cabin is in the far right part of the room, with some scattered doodads all around.
📖 Lexicon word for Virtual arena: Arène virtuelle
📖 Lexicon word for Brok: Brok
AUDIOD_PC08C_HUG
Brok hugs Shay while the garage disappears.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Shay: Shay
AUDIOD_PC09
Brok enters a rectangular shaped room from the right. There are slightly raised bars by the entrance on the left, to give an impression of a hallway that one would have to walk around or jump over. At the northern part of the room is a door that leads to the chief office. Three bots are guarding the place. One is located beneath a long counter along the rightmost wall. Another one is in the bottom left corner, while the last one is watching from the top left corner.
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Brok: Brok
AUDIOD_PC09B
Brok enters the jail, which is composed of three cells on the left half of the room. Brok is led to his small cell, which is the bottom most one. The other half of the room is a semi-circle shape, with the exit to the right.
📖 Lexicon word for Brok: Brok
AUDIOD_PC09C
Brok enters the small circular room from the northwestern door. This is the chief office. We can see a black board filled with cases, clues and suspect information written in background. Along the upper part of the room is a large desk. Graff's friend Ott is using this desk, working at a computer. On the lower right part of the room is an even bigger desk. A couple of chairs are scattered around the room as well.
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Ott: Ott
AUDIOD_PC09C_WESPICTURE
This is a picture of Wes in three-quarters angle.
📖 Lexicon word for Wes: Wes
AUDIOD_PC09D
Brok is led to the small hallway in the upper part of the room before being escorted to the square shaped room itself, with a giant triangular table at the center of it.
📖 Lexicon word for Brok: Brok
AUDIOD_PC10
Graff is sitting at his desk beside other students: Ott, Klay and Stubot. The consciousness center is fully covered by a large, transparent glass, through which we can see all the Slums in background. Their desks are set up directly beside each other making a small table in the middle of the rectangular shaped building. At the northeast part of the building is a big door that leads into the outer area, which is also rectangular shaped. The exit of this room is located at the center in the far background of the area.
📖 Lexicon word for Consciousness Center: Centre de Conscience
📖 Lexicon word for Stubot: Stubot
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Slums: Slums
📖 Lexicon word for Klay: Klay
📖 Lexicon word for Ott: Ott
AUDIOD_PC11
Brok wakes up in a small apartment room in fire. There’s two doors, one on the right side of the room and one on the left. There’s flaming debris blocking the door on the right as well as some debris around.
📖 Lexicon word for Brok: Brok
AUDIOD_PC11_FRAME
Brok sees a picture frame composed exclusively of a triangle pattern.
📖 Lexicon word for Brok: Brok
AUDIOD_PC11B
Brok enters a slightly longer room which seems like a living room. There are four doors, two on the left side and two on the right side. A device stands at the center of the room and three robots are scattered. There’s flames all along the bottom of the room.
📖 Lexicon word for Brok: Brok
AUDIOD_PC11C
Brok enters a longer room. In the first half there’s the door Brok came in from, a giant rock on the upper part of his path and a hole in the lower half with a toppled shelf making a bridge across it. The second half of the room is more open, with a bed at the top part and a shelf beside it. Below them is a toppled part of the building with someone caught under it.
📖 Lexicon word for Brok: Brok
AUDIOD_PC11C_GUILTY
On the wall is briefly written "Guilty".
AUDIOD_PC11D
Brok finds himself in a strange dark place looking like an old hospital. He arrives from the left, and this is a very, very long hallway.
📖 Lexicon word for Brok: Brok
AUDIOD_PC11D_GRAFFBEDROOM
Brok sees Graff sitting in the middle of a bedroom to the right, surrounded by mines.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC11D_GRAFFCHILD
Brok sees Graff as a small child, crying in a corner of the room.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC11D_PEEK
Brok sees a body inside what looks like a mortuary bad lit up by candles, with glasses on top.
📖 Lexicon word for Brok: Brok
AUDIOD_PC11D_WRONGSHOW
Brok sees three bodies of his friends, who replace the bots he killed earlier.
📖 Lexicon word for Brok: Brok
AUDIOD_PC12
Brok enters a big area from the south-left entrance. Two buildings are visible, the left one is the postal service with an antenna on top and the right one is the security building with a roof shaped like a pyramid. Along the bottom of the area are two statues, with some benches directly above them. To the right is the dome itself, seemingly made of glass. The entrance is guarded by a scanner and a security camera.
📖 Lexicon word for The Dome: Le Dôme
📖 Lexicon word for Brok: Brok
AUDIOD_PC12_DRUMER
Graff, Clay, Ott, and the Director are in front of the border post.
📖 Lexicon word for Director: Directrice
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Ott: Ott
AUDIOD_PC12_DRUMERLEAVE
Graff is walking away while looking at Brok with tears in his eyes, smiling.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC12_PROTEST
Brok sees a few citizens with protest signs in front of the border.
📖 Lexicon word for Brok: Brok
AUDIOD_PC12B
Brok enters from the top-left of the building. There are several platforms and laser traps further down the building. At the far bottom is a computer located on the right side and a strange large device with the number 15 on the left. The exit is in the southern part of the bottom room.
📖 Lexicon word for Brok: Brok
AUDIOD_PC12B_KNOBS
Turn the knobs until the power gets to 0.
AUDIOD_PC12B_MAINFRAME
A rotating shape appears on-screen, made of four triangles.
AUDIOD_PC13_CAMERA
The camera moves to reveal a beautiful landscape beyond the trash, with a dome afar and a polluted sky that always looks like sunset.
AUDIOD_PC13_FALL
Brok jumps to his death. This is the very same view of the Slums that he and Graff were looking at earlier.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Slums: Slums
📖 Lexicon word for Brok: Brok
AUDIOD_PC13_SELFIE
Brok takes a selfie where he appears funny, with Graff clearly unprepared in the background.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC14
Brok enters a dark street from the east side. It feels like people are living here but no one can be seen. There’s a giant square shaped hole about halfway down the street on the southern side. North of that hole is one platform that can be created, and just to the right of that is another platform slightly above it with some clothes hanging, and yet another platform to the right and slightly above that.
📖 Lexicon word for Brok: Brok
AUDIOD_PC14_CORNERED
Ott and Graff get cornered by several rats.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Ott: Ott
AUDIOD_PC14_GRAFFARRIVES
Graff arrives on the scene and sees Brok kicking the rats' butts.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
AUDIOD_PC14_RAT
Brok sees a rat on the phone in front of a hole in the ground.
📖 Lexicon word for Brok: Brok
AUDIOD_PC14B
Brok walks into a street corner and is right beside a building. There’s a crossing at the street but the northern part doesn’t go very far. A big bear with a policeman outfit is guarding a door.
📖 Lexicon word for Brok: Brok
AUDIOD_PC14C
Brok enters the small room from the northeast entrance. It looks like an abandoned restaurant. There’s a large counter sprawling at the top left part of the room and a table at the center of the same room, which serves as the desk for a hacker mouse. Some pizzant leftovers are on the ground while there's a mess of equipment in background.
📖 Lexicon word for Pizzant: Pizzant
📖 Lexicon word for Hacker: Hacker
📖 Lexicon word for Brok: Brok
AUDIOD_PC15
Brok and Ott exit a hovercar to stand in front of a long series of connected buildings. Directly to the south of them is the highway for the hovercars that they zoom by on periodically.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Ott: Ott
AUDIOD_PC15_BIKE
Brok climbs on the bike while Tidy is running away on the highway.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Tidy: Tidy
AUDIOD_PC15B
Brok and Ott enter a small oval shaped room. A delivery tube is to the right while the Guard’s desk is to the left. There are three doors on the north part of the room.
📖 Lexicon word for Guard: Garde
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Ott: Ott
AUDIOD_PC15C
Brok and Ott enter a small square shaped room. There is a small floating desk on the lower left part of the room, a long table at the center, a bed directly north of that and another desk to the right of the bed. A small robot is sitting on the right side of the room, connected by a wire to a wall.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Ott: Ott
AUDIOD_PC15D
Brok and Ott enter from the bottomleft side a small corner circle shaped room. The room is a bit messy, with a ton of electronic devices and a mess of wires. At the center of the room is a table while a bed is to the north of it. There’s a sink directly to the right of the bed. At the top leftmost corner of the room is a desk with a box on top. Dr. Mink is a slightly chubby mink with brown fur. He's wearing a white lab coat with a tie. He has a somewhat crazy look in his eyes.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Mink: Mink
📖 Lexicon word for Ott: Ott
AUDIOD_PC15E
Brok and Ott enter a small circular room. At the center of the room is a device and a large couch in background. A shower is on the left and a sink is on the right. A wardrobe made of two parts is in the top right corner.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Ott: Ott
AUDIOD_PC16
Brok enters a small room. At the top left part is the console to play Trasher Hunt. On the right there's a window through which we can observe the landfill.
📖 Lexicon word for Brok: Brok
AUDIOD_PC14B_RJHUG
RJ gives Brok a crushing hug.
📖 Lexicon word for Brok: Brok
AUDIOD_PC18
Brok enters from the left, and sees a long plastic-like material in the north side on which plants are growing. It is overlooking a factory in background shaped like an elephant. The dome is visible from afar, with many Drums triangular buildings. A small sentry box is located at the opposite end of the room.
📖 Lexicon word for The Dome: Le Dôme
📖 Lexicon word for Drums: Drums
📖 Lexicon word for Brok: Brok
AUDIOD_PC18_FIXBOT
The fixbot fixed the holes in the membrane.
AUDIOD_PC18_ROBOTS
Brok sees a group of robots on the left.
📖 Lexicon word for Brok: Brok
AUDIOD_PC19
Graff wakes up in a giant area comprising four rooms. The whole place feels oppressing, empty with no living soul around. The room he woke up in is at the bottom center, very small and oval shaped. The room to the left is a long corridor leading to a puzzle. The room to the right has a small hall that leads to a long oval shaped room with a different puzzle. The final room to the north is an average sized square shaped room with a big scale at the topmost center of it and a crate to the left. There is also a short wall surrounding the room that is traversable.
📖 Lexicon word for Graff: Graff
AUDIOD_PC19_HOLOGRAM
The hologram is a triangle with "three times" written on it.
AUDIOD_PC19_PIPEGAME
There are several pipes connected, through which a ball must cross to reach a goal at the end.
AUDIOD_PC19_TRIANGLEGROUND
There's a triangle shape on the ground.
AUDIOD_PC19B
Graff enters the new room and sees Klay. This is a small, rectangular shaped room, with two doors on the right which must lead outside. Klay is standing at the center of the room, next to a button. There are panels on the ground behind him, and some kind of shackles on a wall on the left. Graff comes from a passage on the top left, and another passage exists on the bottom left from which Klay probably came from. There is back room with a transparent window, in which a dozen of Tribots are standing. In foreground we can see a bed.
📖 Lexicon word for Tribot: Tribot
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Klay: Klay
AUDIOD_PC19B_BROK
Brok enters the same bunker room that Graff and Klay had their trial in.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Klay: Klay
AUDIOD_PC19B_PILL1
Graff has one pill in his hand.
📖 Lexicon word for Graff: Graff
AUDIOD_PC19B_PILL2
Klay grabs Graff's pill.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Klay: Klay
AUDIOD_PC19D
Graff exits the bunker building to a wide stretch of road that the building is in the center of. Without any doubt, this is the Slums. There’s debris all around the bunker.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Slums: Slums
AUDIOD_PC19D_POWERPUZZLE
There are two rows of identical buttons. Each button activates or deactivates some power panels. After each press, I will tell you how much power is left. Press the buttons until it reaches zero.
AUDIOD_PC20
Brok enters from the left a very large rectangular area. In the middle of it is a landfill. We can see a desert background with a sunset sky.
📖 Lexicon word for Brok: Brok
AUDIOD_PC20_BROKHITS
Brok starts hitting the Squealers chief on the ground.
📖 Lexicon word for Squealers Chief: Chef Squealer
📖 Lexicon word for Squealers: Squealers
📖 Lexicon word for Squealer: Squealer
📖 Lexicon word for Chief: Chef
📖 Lexicon word for Brok: Brok
AUDIOD_PC20_DEEDEAD
Brok sees Dee dead on the floor.
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Dee: Dee
AUDIOD_PC20_DIRECTORARRIVE
The Director arrives from afar.
📖 Lexicon word for Director: Directrice
AUDIOD_PC20_DIRECTORGRAB
The Director grabs Wes from behind.
📖 Lexicon word for Director: Directrice
📖 Lexicon word for Wes: Wes
AUDIOD_PC20_ENDING6
Ott and Graff are sitting together, comforting each other.
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Ott: Ott
AUDIOD_PC20_HUGEBOTFALL
An explosion happened, making the mecha fall and freeing Brok.
📖 Lexicon word for Brok: Brok
AUDIOD_PC20_MECHA
A giant mecha bot emerges from the ground, controlled by Wes inside the cockpit. It has two giant arms and legs, with a cockpit at the top.
📖 Lexicon word for Wes: Wes
AUDIOD_PC20_STICKGRAFF
A metal pipe thrown at a distance suddenly hits Graff.
📖 Lexicon word for Graff: Graff
AUDIOD_PC20_WESHEAD
Wes' robotic head falls down from the sky.
📖 Lexicon word for Wes: Wes
AUDIOD_PC20_WESREVEAL
Wes removes his face skin with his hand, revealing he's actually a robot.
📖 Lexicon word for Wes: Wes
AUDIOD_SP01_01
Brok is chasing Tidy on the highway. Move around with
📖 Lexicon word for Brok: Brok
📖 Lexicon word for Tidy: Tidy
AUDIOD_SP01_02
and press
AUDIOD_SP01_03
to use the boost to bump into Tidy
📖 Lexicon word for Tidy: Tidy
AUDIOD_SP02_CYNICAL
Brok is suddenly teleported into a colorful modern-time apartment, a very dirty one with rats and trash on the floor. This is the exact same apartment as the one from the game Demetrios - The BIG Cynical Adventure.
📖 Lexicon word for Brok: Brok
AUDIOD_SP02_TRIBOTSNIGHTMARE
Three Tribots visible on-screen in an unknown place.
📖 Lexicon word for Tribot: Tribot
MONEY_UNIS
Unis
📖 Lexicon word for Unis: Unis
📖 Lexicon word for Uni: Uni
BM01_FLAGS
Move towards each of the six flags.
BM01_FLAG_COMPLETED
Completed
BM01_FLAG_FAILED
Failed
BM01_OBJECTIVE
Objective
BM01_SUBTITLE_TUTORIAL1_GAMEPAD1
Jump with
BM01_SUBTITLE_TUTORIAL1_GAMEPAD2
then press
BM01_SUBTITLE_TUTORIAL1_GAMEPAD3
You can also perform an uppercut by pressing
BM01_SUBTITLE_TUTORIAL1_GAMEPAD4
while you're on the ground
BM01_SUBTITLE_TUTORIAL1_MOUSE1
To perform a jump kick, press
BM01_SUBTITLE_TUTORIAL1_MOUSE2
Tip: during a combo, press that same key to perform an uppercut.
BM01_SUBTITLE_TUTORIAL2_GAMEPAD1
Run by holding
BM01_SUBTITLE_TUTORIAL2_GAMEPAD2
and press
BM01_SUBTITLE_TUTORIAL2_MOUSE1
Press
BM01_SUBTITLE_TUTORIAL3_2
to open the menu and restore your health. You can also choose a weapon from your inventory. Right now, take your stick and attack the targets.
BM01_SUBTITLE_TUTORIAL4_2
and press any direction to dodge there.
BM01_SUBTITLE_TUTORIAL5_2
to unleash your special attack.
BM01_SUBTITLE_TUTORIAL6_2
before he reaches ground to get back in the fight without taking damage.
ACCESSIBILITY_0
O
ACCESSIBILITY_00
OO
ACCESSIBILITY_AM
AM
ACCESSIBILITY_CANNOTDESTROY
Cannot be destroyed
ACCESSIBILITY_CLOSEUP
Closeup
ACCESSIBILITY_CLOSEUP_BACK
To go back from a closeup, press
ACCESSIBILITY_CLOSEUP_BACK2
The same button also works in menus.
ACCESSIBILITY_CREDITS
Game credits. You can skip them by pressing
ACCESSIBILITY_DEFENSEBOOST
Defense boost
ACCESSIBILITY_DEFENSEDROPPED
Defense dropped
ACCESSIBILITY_EXHAUSTEDTOPIC
This topic is exhausted
ACCESSIBILITY_EXITMENU
Exit menu
ACCESSIBILITY_FAILURE
Failure
ACCESSIBILITY_GOOD
Good
ACCESSIBILITY_HINTDIARY_1
The first digit is 3.
ACCESSIBILITY_HINTDIARY_2
The second digit is 5.
ACCESSIBILITY_HINTDIARY_3
The third digit is 2.
ACCESSIBILITY_HINTDIARY_4
The fifth digit is 9.
ACCESSIBILITY_HINTDIARY_5
The last digit is 8.
ACCESSIBILITY_HINTDIARY_SECRET
Secret
ACCESSIBILITY_JUMP_SKIP
Skip this jump
ACCESSIBILITY_LANGUAGE_ONLY
Please note that accessibility speeches are only provided in English.
ACCESSIBILITY_MATERIAL_FOUND
You found it.
ACCESSIBILITY_MATERIAL_NOTFOUND
Not found.
ACCESSIBILITY_MENU1
If you are visually impaired, you can enable all the appropriate options by pressing
ACCESSIBILITY_MENU2
All accessibility options are now active.
ACCESSIBILITY_MENU2_GAMEPAD
It is highly recommended that you use the directional pad to select menu options and play the game.
ACCESSIBILITY_MENU2_KEYBOARD
It is highly recommended that you use the arrow keys on the keyboard to select menu options and play the game.
ACCESSIBILITY_MENU3
Main menu
ACCESSIBILITY_NEXT
Next
ACCESSIBILITY_PLAYER
Player turn
ACCESSIBILITY_PROGRESS
Progress to the right
ACCESSIBILITY_SAVED
Saved
ACCESSIBILITY_SPECIAL
Special
ACCESSIBILITY_STARTGAME
Starting game
ACCESSIBILITY_STRENGTHBOOST
Strength boost
ACCESSIBILITY_STRENGTHDROPPED
Strength dropped
ACCESSIBILITY_STRENGTHINFINITE
Infinite strength
ACCESSIBILITY_WRONG
Wrong
ACCESSIBILITY_NUMB
Numb
ACHIEVEMENT_UNLOCKED
Achievement unlocked
ACTION1_PS5
Cross
ACTION2_PS5
Circle
ACTION3_PS5
Square
ACTION4_PS5
Triangle
ADS_LEFT
Ads left
📖 Lexicon word for Ads: Pubs
ADS_NUMBER_ROOM
In this room, you've got
ADS_NUMBER_ROOMADS
Ads
📖 Lexicon word for Ads: Pubs
ADS_NUMBER_TOTALALL
Total of all playthroughs
ADS_NUMBER_TOTALPLAYTHROUGH
Total of this playthrough
CHAR_RAT_GENERIC
Squealer
📖 Lexicon word for Squealer: Squealer
CHOICE_BUTTON0
Button 0
CHOICE_BUTTON1
Button 1
CHOICE_BUTTON2
Button 2
CHOICE_BUTTON3
Button 3
CHOICE_BUTTON4
Button 4
CHOICE_BUTTON5
Button 5
CHOICE_BUTTON6
Button 6
CHOICE_BUTTON7
Button 7
CHOICE_BUTTON8
Button 8
CHOICE_BUTTON9
Button 9
CHOICE_BUTTONCONFIRM
Confirm button
CPC15_INVESTIGATION_CHOICE
Announce the culprit anyway?
CPC15_INVESTIGATION_CHOICEALLHINTS
Announce the culprit?
CPC15_INVESTIGATION_RESUME
Resume the explanation?
CRASH
A crash has happened.
DISPLAY_HOTSPOTS
Around you from left to right, there is
DOWN_PS5
Directional pad down
DPAD_PS5
Directional pad
GAMEOVER_DEFEND
Don't forget to defend by pressing
GAMEOVER_PC07B_SIN1
Press
GAMEOVER_SP01_TRIBOT
To hit Tidy, use the boost.
📖 Lexicon word for Tidy: Tidy
GAMEOVER_SPECIAL
Don't forget to use your special attack with
GAMEOVER_UPPERCUT
Use powerful attacks from afar with
GAMEOVER_UPPERCUT2
to perform a powerful uppercut, then punch for a ground pound.
GRABBED
Grabbed, mash buttons
HEALTHPOINTS1
You have
HEALTHPOINTS2
percent health
HEALTHPOINTSPARTNER
Partner's health
HEALTHPOINTSPARTNER2
percent
HEALTH_50
50 percent
HELP_ADS_INSTRUCTIONS2
To use an ad, check the bottom-right corner in the first page of the menu, next to your money and messages
HELP_BLINDCOMBAT_INSTRUCTIONS1
To move Brok around during fights, press
📖 Lexicon word for Brok: Brok
HELP_BLINDCOMBAT_INSTRUCTIONS2
To attack, press
HELP_BLINDCOMBAT_INSTRUCTIONS3
To guard, hold
📖 Lexicon word for Guard: Garde
HELP_BLINDCOMBAT_INSTRUCTIONS4
Listen carefully. Enemies make noises, which can be located by positional audio.
HELP_BLINDCOMBAT_INSTRUCTIONS5
It is highly recommended that you use headphones.
HELP_BLINDCONTROLS_INSTRUCTIONS
Most of the game will be played by selecting hotspots with
HELP_BLINDCONTROLS_INSTRUCTIONS2
and pressing
HELP_BLINDCONTROLS_INSTRUCTIONS3
to interact. At any given moment, press
HELP_BLINDCONTROLS_INSTRUCTIONS4
to repeat the last instructions and
HELP_BLINDCONTROLS_INSTRUCTIONS5
to repeat the last dialogue speech.
HELP_BLINDCONTROLS_INSTRUCTIONS6
Press
HELP_BLINDCONTROLS_INSTRUCTIONS7
to continue.
HELP_BLINDMENU_INSTRUCTIONS1
You now have access to the full menu. There's a lot of stuff organized by panels, which can be switched with
HELP_BLINDMENU_INSTRUCTIONS2
For example, entering the menu will show your inventory, but the right panel will show your food. Don't hesitate to navigate around with
HELP_BLINDMENU_INSTRUCTIONS3
to find everything.
HELP_CLICKERS_INSTRUCTIONS_MOUSE2
or the mouse middle button in adventure mode.
HELP_FIGHTMODE_INSTRUCTIONS3
You will repeatedly hear the name of the elements you can break when you stand close to them.
HELP_FIGHTMODE_INSTRUCTIONS_MOUSE1
Scroll the mouse wheel
HELP_FIGHTMODE_INSTRUCTIONS_MOUSE2
to switch to action mode.
HELP_JUMPSKIP_INSTRUCTIONS
Please note: to make things easier for you, some hotspots are added near jump locations to skip them. Just interact with the skip jump or go on top of hotspots.
HELP_JUMP_INSTRUCTIONS_GAMEPAD1
To jump, hold
HELP_JUMP_INSTRUCTIONS_GAMEPAD2
in a direction to move while jumping.
HELP_KEYBOARDVR_INSTRUCTIONS2
Get the full keys list and redefine them in the games options.
HELP_PAD_INSTRUCTIONS2
To move a pointer freely, you can use
HELP_QUICKSELECT_INSTRUCTIONS2
to bring a quick select menu and choose a weapon. Do the same for food with
HELP_SKIPDIALOG_INSTRUCTIONS_MOUSE2
or the mouse middle button.
HELP_SKIPFIGHT_INSTRUCTIONS2
You can also press
HELP_SPECIALATTACK1_INSTRUCTIONS2
to unleash a devastating special attack.
HINT1
Hint 1
HINT2
Hint 2
HINT3
Hint 3
HINT4
Hint 4
HINT5
Hint 5
HINT_CH1_20_PYRAMIDCURRENTBLIND1
Enter the sorting center to automatically climb to the top.
HINT_CH1_20_PYRAMIDMAINFRAMEBLIND1
Press all the buttons with triangular shape.
INSTRUCTIONS_ORPRESS
or press
INSTRUCTIONS_THENPRESS
then press
INTERFACE_CHAPTER1
Chapter 1
INTERFACE_CHAPTER2
Chapter 2
INTERFACE_CHAPTER3
Chapter 3
INTERFACE_CHAPTER4
Chapter 4
INTERFACE_CHAPTER5
Chapter 5
INTERFACE_CHAPTER6
Chapter 6
INTERFACE_CHAPTER_ENDOFDAY
End of day
INTERFACE_COMBINE_DESCRIPTION2
Select the second item.
INTERFACE_DEBUG_RESTARTGAME
Restart game
INTERFACE_EXTRASCENE
Extra scene
INTERFACE_GAMEOVER_AFTER
Press any button to continue
INTERFACE_HOURS
hours
INTERFACE_NEW
New
INTERFACE_OUTOF
out of
INTERFACE_PAGE
Page
INTERFACE_PERCENT
percent
INTERFACE_PERCENT_ENDING1
First ending for
INTERFACE_PERCENT_ENDING2
percent of players
INTERFACE_PROGRESSBAR_TUTORIAL
Move left and right to adjust.
INTERFACE_RELEASEITEM
Item released
INTERFACE_SETHOLDITEM
In hand
INTERFACE_VENDING_CHOOSEITEM
Choose an item
INTERFACE_VENDING_CHOOSEITEMBUY
Choose an item to buy
INTERFACE_VENDING_CURRENTMONEY
You currently have
INTERFACE_VENDING_OWNED
You own
INTERFACE_VENDING_OWNED2
of these
INTERFACE_XPPOINTS
Experience points
ITEM_ADVERT
Ad
ITEM_BAT
Baseball bat
ITEM_DRINK
Drink
ITEM_INTERFACE_OPTION_LANGUAGE_CHT_MSG
Traditional Chinese
ITEM_KNIFE
Knife
ITEM_PENDANT_SHINING
The pendant is shining
ITEM_POPUP
You got
MAINMENU_ACCESSIBILITY_PROMPT
For accessibility options, press
MDIRECTOR1_1
Graff, you obtained
📖 Lexicon word for Graff: Graff
MDIRECTOR1_2
points during today's trial.
MDIRECTOR1_3
The final trial starts at 8 AM tomorrow. Good luck. The Director.
📖 Lexicon word for Director: Directrice
MDIRECTOR3_1
Graff, as stated during class today, you earned a total of
📖 Lexicon word for Graff: Graff
MDIRECTOR3_2
points during the exam.
MDIRECTOR3_3
For the science fair, you were awarded
MDIRECTOR3_4
points for your invention.
MDIRECTOR3_5
The correct answers for the exam with some additional comments have been provided. Question 1: do nothing. Tribots cannot crush citizens. They are built with strict safety protocols. No accident has ever been reported. Question 2: 11 and 24. Increase by 2 for even figures. Increase by 4 for odd ones. Question 3: son-in-law. Family is crucial, thus you must be capable of understanding this logic quickly. Question 4: nothing. Try replacing. Question 5: PU, IN, or MA; they are the rainbow colors. RE equals red, OR equals orange. The last one should be purple; indigo and magenta also accepted. Question 6: There is no good answer, but you must absolutely choose between the two options. Please note that if your friend was specified as Drumer and the ten strangers as Slumers, the correct answer would've been to save your friend. Question 7: you will obviously inherit when you're a major at 16. The answer was in the front page rules, so no excuse if you got this wrong. Question 8: 3026 AR. We will celebrate the ten-year anniversary very soon. Question 9: Youthgain. The Director.
📖 Lexicon word for Youthgain: Rejeunère
📖 Lexicon word for Director: Directrice
📖 Lexicon word for Stranger: Étranger
📖 Lexicon word for Slumers: Slumers
📖 Lexicon word for Tribot: Tribot
📖 Lexicon word for Drumer: Drumer
📖 Lexicon word for Slumer: Slumer
MDIRECTOR4_1
Graff, you obtained
📖 Lexicon word for Graff: Graff
MDIRECTOR4_2
points during the last trial.
MDIRECTOR4_3
The Director.
📖 Lexicon word for Director: Directrice
MENU_INTERFACE_START
Press any button to start.
MISSING_CLUE
Missing clue. Press to get a free hint.
MOVE_GRAFF_ATTACKBEHIND
Leg sweep
MOVE_GRAFF_JUMPKICKDOWN
Stomp kick
MOVE_GRAFF_POWERFULPUNCH
Floor sweep
MOVE_GRAFF_UPPERCUT
Crushing jump
NAME_WALL
Wall
NUMBER_MILLION
Million
OFF
Off
ON
On
OR
Or
PC_CROSS
Cross
PC_DOORLEFT
Door left
PC_DOORRIGHT
Door right
PC_DOORUP
Door up
RIGHT_PS5
Directional pad right
SELECT_PS5
Touchpad button
SHOULDERRIGHT_PS5
R1
SKIP_ACTION
Skip this part by holding
SKIP_PUZZLE
You can skip this puzzle by holding
START_PS5
Menu button
STICKLEFT_PS5
Left joystick
STICKRIGHTPRESS_PS5
Right joystick press
STICKRIGHT_PS5
Right joystick
SUMMARY_BLUE
You chose this during this playthrough.
SUMMARY_CHOICE1
First choice
SUMMARY_CHOICE2
Second choice
SUMMARY_CHOICE3
Third choice
SUMMARY_CHOICE4
Fourth choice
SUMMARY_CHOICE5
Fifth choice
SUMMARY_GREY
Unknown
SUMMARY_NODE
Node
SUMMARY_PERCENT
percent players did this.
SUMMARY_WHITE
Seen before
SWITCH_BROK
Switching to Brok
📖 Lexicon word for Brok: Brok
SWITCH_GRAFF
Switching to Graff
📖 Lexicon word for Graff: Graff
TOPIC_INVESTIGATION
The investigation
TRIGGERLEFT_PS5
L2
TRIGGERRIGHT_PS5
R2
UP_PS5
Directional pad up
GAMEOVER_DIFFICULTYCHANGEDTEXT2
mode
GPC05D_WINDOW_ACCESS
You see Dart, the big rat, through an open space in the wall.
📖 Lexicon word for Dart: Dart
GPC05D_WINDOW_ACCESS2
You see Kins, the other rat, through an open space in the wall.
📖 Lexicon word for Kins: Kins
GPC06_THUMBWHEEL_BATTERY
with a battery icon.
GPC06_THUMBWHEEL_DIGICODE
with a digicode icon.
GPC06_THUMBWHEEL_INFOPHONE
with an infophone icon.
📖 Lexicon word for Infophone: Infophone
GPC06_THUMBWHEEL_POWER
with a power icon.
PC10_YOURREPLY
Your reply is
ACCESSIBILITY_PC17_SHAPE
Choose a shape.
ACCESSIBILITY_PC17_SHAPE2
Now retrieve the shape.
ACCESSIBILITY_PC17_THESHAPE1
Triangle
ACCESSIBILITY_PC17_THESHAPE2
Circle
ACCESSIBILITY_PC17_THESHAPE3
Half-circle
ACCESSIBILITY_PC17_THESHAPE4
Rectangle
PC17_AUTARCHISMEXPO
Autarchism exposition
PC17_BREAKWALL_ACCESS
The letter F is highlighted.
PC17_DOMEEXPO
Dome exposition
PC17_EXPO2_ACCESS
The number 5 is highlighted.
PC17_EXPO3_ACCESS
The number 9 is highlighted.
PC17_EXPODOMELETTER_ACCESS
The letter C is highlighted.
PC17_EXPODOME_ACCESS
The number 6 is highlighted.
PC17_EXPODOME_APPEARS
The letter C appears.
PC17_EXPOUNTAIL2_ACCESS
The letter G and the number 2 are highlighted.
PC17_EXPOUNTAIL_ACCESS
The number 2 is highlighted.
PC17_EXPO_ACCESS
The number 1 is highlighted.
PC17_JUMPEXPO
Jump on the exposition.
PC17_LASERS_HOLE
There is a hole in the lasers. You are standing right in front of the hole, and you can see the big sign "Switch" on the other side.
PC17_MINUTESLEFT
Minutes left
PC17_PARCHMENTSPACE_ACCESS
The letter I is highlighted.
PC17_PHONESTAND_ACCESS
The letter D is highlighted.
PC17_PIANO_TEXT_ACCESS
The letter A and the number 4 are highlighted.
PC17_REVOLTEXPO
Revolt exposition.
PC17_SIGNPILLAPPEARS_ACCESS
The letter E appears on the sign.
PC17_SIGNPILL_ACCESS
The letter E is highlighted.
PC17_SIGN_ACCESS
The number 8 is highlighted.
PC17_SKULLEXPO
Skull exposition
PC17_SPACE_ACCESS
It looks like something rectangular can fit in there.
PC17_STATUETTE_ACCESS
The number 2 is highlighted.
PC17_STELEHOLE_ACCESS
The letter H is highlighted.
PC17_STELE_ACCESS
The number 3 is highlighted.
PC17_STONE_ACCESS
The letter B and the number 7 are highlighted.
PC17_TRIANGLESCREW_ACCESS
The screw is triangular-shaped.
PC17_UNTAILEXPO
Untail exposition
HINT_CH1_60_SINMISSINGCLUE1
Looking for the truth? You better have solid proof. If you're missing some clue, press its icon during the interrogation to give you an indication where to search.
DIFFICULTY_1
Relaxed
DIFFICULTY_1DESC
Enjoy the game like a regular point-and-click adventure. "Skip fights" button.
DIFFICULTY_2
Standard
DIFFICULTY_2DESC
A blend of adventure and action.
DIFFICULTY_3
Hardcore
DIFFICULTY_3DESC
Want a challenge? Controller highly recommended.
DIFFICULTY_4
Mania
DIFFICULTY_CHOICE
Choose the action difficulty.
PC01_GRAFF_INV_MONEY_CHOIC
Equals give 30 Unis to Graff?
📖 Lexicon word for Graff: Graff
📖 Lexicon word for Unis: Unis
📖 Lexicon word for Uni: Uni
PC04B_PANEL1
Panel with one mark.
PC04B_PANEL2
Panel with two marks.
PC04B_PANEL3
Panel with three marks.
PC04B_PANEL4
Panel with four marks.
PC04B_PANEL5
Panel with five marks.
PC04B_PANEL6
Panel with six marks.
PC04C_ADBUBBLE_FLOAT
Floating ad bubble
PC04C_ADBUBBLE_GROUND
Ad bubble on the ground
PC05_CROSS
There is a cross drawn on the wall.
PC05B_THREATEN
Threaten
PC05C_ACCESSIBILITY_ITEMFALL
An item falls to the ground behind you.
PC06_JUMPBRIDGE
Jump on bridge
PC08_PUZZLE_LEFTPICTURE
Left picture
PC08_PUZZLE_MIDDLEPICTURE
Middle picture
PC08_PUZZLE_RIGHTPICTURE
Right picture
PC_LEATHER
Leather
PC09B_BUTTONDEBUG
Button 1 with debug icon
PC09B_CORNER1
Bottom left corner
PC09B_CORNER2
Bottom right corner
PC09B_CORNER3
Top right corner
PC09B_CORNER4
Top left corner
PC09B_SCREEN_DIAGRAM
You see a diagram which represents a path from bottom left corner to top right corner to bottom right corner and finally to top left corner.
PC09B_SCREEN_VERSIONBETA
Version Beta 0.8
PC09B_VISITORSEAT_CANNOTSKIP
Sorry, you can't solve this as long as RJ is around.
PC09B_VISITORSEAT_DEBUG
You now control the visitor's seat.
PC09B_VISITORSEAT_NORMAL
The visitor's seat moves up, then down.
PC09C_IDENTIKIT_POWER
Power
PC09C_IDENTIKIT_PRINT
Print
PC18_HOLOGRAM_CHASE1-1
Dramatic chase on the highway
PC18_HOLOGRAM_CHASE1-2
Yesterday, an individual stole an aircar to persecute a bot, causing havoc in the process.
📖 Lexicon word for Aircar: Aircar
PC18_HOLOGRAM_CHASE1B-1
The last remotely related event in the Drums goes back to 3030.
📖 Lexicon word for Drums: Drums
PC18_HOLOGRAM_CHASE1B-2
A police investigator miraculously survived an aircar accident while chasing a criminal.
📖 Lexicon word for Aircar: Aircar
PC18_HOLOGRAM_DEADALL-1
Two scientists and a guard found dead in engineer lab 21.
📖 Lexicon word for Guard: Garde
PC18_HOLOGRAM_DEADEXCEPTGUARD-1
Two scientists found dead in engineer lab 21.
PC18_HOLOGRAM_DEADEXCEPTMINK-1
One scientist and a guard found dead in engineer lab 21.
📖 Lexicon word for Guard: Garde
PC18_HOLOGRAM_DEADNEXT2-1
The criminal remains unidentified.
PC18_HOLOGRAM_DEADNEXT2-2
Be careful today. Stay inside and lock your entrance.
PC18_HOLOGRAM_DEADNEXT2-3
Following these dramatic events, an aircar presumably stolen by the murderer caused havoc on the highway.
📖 Lexicon word for Aircar: Aircar
PC12_HIDE_BENCH
Hide behind the bench
PC12_HIDE_HAND
Hide behind the hand statue
PC12_HIDE_PIPEPILL
Hide behind the Pipe-Pill
📖 Lexicon word for Pipe-Pill: Tube-Pill
PC12B_BUTTONMINUS
Button minus
PC12B_BUTTONPLUS
Button plus
PC12B_BUTTON_CIRCLE
Button with circular shape
PC12B_BUTTON_RECTANGLE
Button with rectangular shape
PC12B_BUTTON_TRIANGLE
Button with triangular shape
PC12B_LASERS_GOLEFT
Lasers go left
PC12B_LASERS_GORIGHT
Lasers go right
PC12B_LASERS_INVERT
Invert lasers' direction
PC12B_POWER
Power
PC_CLIMBDOWN
Climb down
PC_CLIMBMORE
Climb more
PC_CLIMBUP
Climb up
ACCESSIBILITY_PC05B_ENTRANCE
Entrance
ACCESSIBILITY_PC05B_EXIT
Exit
ACCESSIBILITY_PC05B_TIMERECORDINGS
Time recordings
PC15C_UNKNOWNWALL
Weird spot on the wall
PC15D_PINPOINTELEMENTOFF_RIGHT
Correct
PC15D_PINPOINTELEMENTOFF_WRONG
Room
PC15D_PINPOINTLEVER_RIGHT
Correct
PC15D_PINPOINTLEVER_WRONG
Room
PC15D_PINPOINTMINKLAMP_RIGHT
Desk
PC15D_PINPOINTMINKLAMP_WRONG
Room
PC15D_PINPOINTVENTELEMENTOFF_RIGHT
Lamp
PC15D_PINPOINTVENTELEMENTOFF_WRONG
Room
PC15D_PINPOINTVENTLEVER_RIGHT
Lever
PC15D_PINPOINTVENT_RIGHT
Ventilation vent
PC15D_PINPOINTVENT_WRONG
Room
PC16_DISTANCES
Distances
PC16_LASTTRY
Last try
PC16_TRY1
First try
PC16_TRY2
Second try
PC16_TRY3
Third try
PC16_TRY4
Fourth try
PC16_TRY5
Fifth try
PC16_TRY6
Sixth try
ACCESSIBILITY_GODOWN
Go down
ACCESSIBILITY_GOLEFT
Go left
ACCESSIBILITY_GORIGHT
Go right
ACCESSIBILITY_GOUP
Go up
ACCESSIBILITY_RESET
Reset
PC19_BUTTONLAUNCH
Start button
PC19_JUNCTION1
Junction 1
PC19_JUNCTION2
Junction 2
PC19_JUNCTION3
Junction 3
PC19_JUNCTION4
Junction 4
PC19_JUNCTION5
Junction 5
PC19_LEFTPLATE
Left plate
PC19_RIGHTPLATE
Right plate
PC19B_PANEL1
Dash
PC19B_PANEL2
Point
PC19B_PANEL3
Colon
PC19B_PANEL4
Empty
ACCESSIBILITY_PC19D_BOTTOMBUTTON
Bottom button
ACCESSIBILITY_PC19D_TOPBUTTON
Top button
ACCESSIBILITY_PC20_MECHABACKKNEES
The mecha gets back on its knees.
ACCESSIBILITY_PC20_MECHABACKSTAND
The mecha gets back to standing.
ACCESSIBILITY_PC20_MECHAFALLFULL
The mecha falls entirely.
ACCESSIBILITY_PC20_MECHAFALLKNEES
The mecha falls on its knees.
ACCESSIBILITY_AUDIOD_CONTINUE
Press to continue.
LIVESREMAINING
lives remaining
AUDIOD_PC19_BALLSTUCK
The ball got stuck on the lower left side of the game.
AUDIOD_PC12_PLANK
The plank is vertical and is held by a shelf brace.
SWITCH_ACTION
Action
SWITCH_ADVENTURE
Adventure
HELP_RADAR_INSTRUCTIONS_GAMEPAD
To move around during the search use
HELP_RADAR_INSTRUCTIONS_MOUSE
To move around during the search use
HELP_RUN_INSTRUCTIONS_MOUSE
Hold
HELP_SPECIALATTACK1_INSTRUCTIONS
Enemies, don't make this croc angry! When his health gets low (less than 50%), the gauge next to his portrait fills up slowly.
HELP_SPECIALATTACK1_INSTRUCTIONS_MOUSE
press
HELP_SPECIALATTACK1_INSTRUCTIONS_GAMEPAD
press
HELP_KEYBOARDVR_INSTRUCTIONS
You can attack enemies using mouse. But for more precision, try using the keyboard to move! To switch to keyboard controls at any time, press
HELP_SUMMARYSHORTCUT_INSTRUCTIONS_MOUSE
To access and exit the summary at any time during the game, press
HELP_SUMMARYSHORTCUT_INSTRUCTIONS_GAMEPAD
To access and exit the summary at any time during the game, press
ITEM_WEIGHTA
Weight with one petal
ITEM_WEIGHTB
Weight with two petals
ITEM_WEIGHTC
Weight with three petals
ITEM_WEIGHTD
Weight with four petals
ITEM_WEIGHTF
Weight with six petals
ITEM_WEIGHTH
Weight with eight petals
ITEM_WEIGHTJ
Weight with ten petals
INTERFACE_NEXTLEVEL
Next level points needed
NBBRAWL
Brawl points
NBBRAIN
Brain points
CHARVARY
relationship variation with
PC09B_CELL1TOUCHPANEL
First cell touch panel
PC09B_CELL2TOUCHPANEL
Second cell touch panel
PC09B_CAMERA1
Camera first cell
PC09B_CAMERA2
Camera second cell
PC09B_LASER1
Lasers first cell
PC09B_LASER2
Lasers second cell
WAIT
Wait
ACCESSIBILITY_CONCEPTART
The concept art pictures do not have accessibility.
ACCESSIBILITY_FANART
The fan art pictures do not have accessibility.
ACCESSIBILITY_SOUNDTRACKEXTRA
The soundtrack extras do not have accessibility.
HELP_BLINDCONTROLS_INSTRUCTIONSTOUCH ------------
Tap anywhere to continue.
ACCESSIBILITY_MENU2_TOUCH
Please listen carefully. This game only works in landscape orientation, so make sure to hold your device horizontally. Do not tilt your device or it might flip what's on the screen. Make sure to disable your device screen reader (voiceover or talkback) when you play this game as it cannot control them. Also, make sure to wear headphones for the best experience. You are on the main title screen. Hold and move your finger accross the screen to hear the available options. They are most often located at the top or center of the screen.
TUTORIAL_MOVE_MSG1_TOUCH
Move your finger accross the screen and tap the interactions.
ACCESSIBILITY_MOBILE_BLUETOOTH
The game supports touch screens, but it is also possible to use a Bluetooth controller to play the game. Both come with their own set of accessibility features.
ACCESSIBILITY_MOBILE_JUMP
You will find special interactions in the room which act as shortcuts to skip elements. In this case, there is a "skip jump" interaction near the hole.
TUTORIAL_OPENINV_MSG_TOUCH
Open the inventory by pressing the menu icon at the top right of the screen.
TUTORIAL_SELECTINV_MSG_TOUCH
Your inventory is displayed, touch the item you just picked up to select it. You will hear "In hand", which means you can combine this item with any element in the room.
TUTORIAL_USEINV_MSG_TOUCH
Tap any element to use the item on it.
TUTORIAL_FIGHT_MSG_TOUCH
Use the virtual stick in the bottom left to move around. Tap anywhere else to attack.
TUTORIAL_PUNCH_MSG_TOUCH
Tap on the door on the right to punch it
TUTORIAL_JUMP_MSG_TOUCH
To jump, switch to action mode then swipe up right
HELP_TRASHERDISTANCE_INSTRUCTIONS_TOUCH
You can touch the position where you want to throw the crane, and you'll find the distances of your previous throws on the right of the screen.
HELP_JUMPSKIP_INSTRUCTIONS_TOUCH
Please note: to make things easier for you, an interaction is added near jump locations to skip them. In adventure mode, move your finger and tap this interaction to skip this jump.
TUTORIAL_DOACTION
Do
PRICE_PREMIUM
7.99 dollars
PRICE_NORMAL
1.99 dollars
GAMEPAD_ACTION1_VIRTUAL
Jump button
GAMEPAD_ACTION2_VIRTUAL
Defend button
GAMEPAD_ACTION3_VIRTUAL
Attack button
GAMEPAD_ACTION4_VIRTUAL
Special button
GAMEPAD_DOWN_VIRTUAL
Down
GAMEPAD_LEFT_VIRTUAL
Left
GAMEPAD_RIGHT_VIRTUAL
Right
GAMEPAD_UP_VIRTUAL
Up
GAMEPAD_STICKLEFT_VIRTUAL
Left stick
CHOICE_ACCESSIBILITY_NOTRECOMMENDED
It is not recommended that you change this setting if you use blind accessiblity. Continue anyway?
MENU_INTERFACE_START_TOUCH
Tap anywhere to start
ACCESSIBILITY_UPDATE_REQUIRED
An update to the accessibility speeches files is required. Please wait.
INTERFACE_GOLEFT
Go left
INTERFACE_GORIGHT
Go right
SKIP_PUZZLE_TOUCH
You can skip this puzzle by tapping the top right icon
INTERFACE_GOHIGHER
Higher
INTERFACE_GOLOWER
Lower
GAME_NEWS
Game news. They don't have accessibility, please visit our socials accounts to get the latest BROK news
📖 Lexicon word for Brok: Brok
BM01_SUBTITLE_TUTORIAL1_TOUCH1
To perform a jump kick, swipe up-right then tap fast. If you are moving to the left, you'll need to swipe up-left instead.
BM01_SUBTITLE_TUTORIAL1_TOUCH2
Swipe to the right to unleash an attack that can pierce through most defenses!
BM01_SUBTITLE_TUTORIAL1_TOUCH3
During fights, tap the top right icon to open the menu inventory. Take your stick and attack the targets!
BM01_SUBTITLE_TUTORIAL1_TOUCH4
Hold two fingers on the screen to guard. Swipe with two fingers in the direction you want to dodge.
📖 Lexicon word for Guard: Garde
BM01_SUBTITLE_TUTORIAL1_TOUCH5
Wait for the gauge to fill then touch the top left corner to unleash your special attack.
BM01_SUBTITLE_TUTORIAL1_TOUCH6
When Brok gets thrown, swipe upwards before he reaches ground to get back into fight without taking damage.
📖 Lexicon word for Brok: Brok
PC02_AD_GROUNDCRACKED
The ground is cracked here
MONEY_CTOKENS -------
C-Tokens
CHALLENGE_COMPLETED
Completed
CHALLENGE_SKIPPED
Skipped
CHALLENGE_COMMUNITY
Community challenge
CHALLENGE_PLAYAS
Play as
CHALLENGE_CHARMODBASED
Character mod based on
CHALLENGE_ALLYDIED
An ally died
USERINPUT_DEFAULT
Default is
AUDIOD_PC21_BAR
Brok arrives from the bottom into the underground bar, with neon lights illuminating the place. To the right is a hedgehog with a bow tie, looking at a screen. A few tables are scattered in the middle and the far right of the room. The guests can change each time you enter the room. Drinks are served on the left side of the room by a big hyena, while a toad woman is using a tablet on the bottom left. In the foreground near her, you can find a jukebox and a sink which serves food. Cabins to play virtual challenges are located in the background.
📖 Lexicon word for Brok: Brok
ACCESSIBILITY_STARTDLC
To start The Brawl Bar immediately, press
ACCESSIBILITY_STARTDLC_MOUSE
the icon on the right, or press 2 on the keyboard
ACCESSIBILITY_STARTDLC_ICON
The Brawl Bar, play it now
ACCESSIBILITY_MOVES_PLAYER
You are playing as
ACCESSIBILITY_CREATOR_ENTER
You can scroll the options by pressing
Translations Projects